
When you get there, the Mammoth is in the middle of an asteroid field. (They are just likely to be killed for no gain). Don’t take the M5 with you, or your personal ship if its less than the M6 in firepower or shielding. Interworlds is south of Wastelands, which is now on your nav map. At M148, you get to keep the M5, and your told to wait.Ī short wait only and your told to go to Interworlds to provide escort to a Mammoth. Don’t get too far away, don’t get too close.Īt some point you will be detected, after which you return to M148 back the same way you came. Be careful, they move around a lot, so you may have to turn around and open the distance. You get directions on who to target, and how far away you need to be from them. The destination is Albion Gamma, which from M148 is N, E, E, E, E, N, a 6 sector journey. Normal pirate and xenon patrols are around, so be careful. For the duration of this mission, you need to avoid any conflict. Be afraid, this ship only has 1mb sheilding, about as good as a sheet of tissue paper. You get given a special M5 and told to go to Albion to wait for a meeting. Now they will suddenly light up as red.Īfter you make a few kills, you get ordered back to M148. Pull off to one side of the action, and change your friend or foe settings to foe for both Terran and ATF. Some of the game starts do not start you as deadly foe with the Terrans, so until you annoy them, they will be blue on your hud, and they will see you as blue. If you cant see ships in red, then your friend and foe settings need changing. Once there, you should find some Terrans and/or ATF. If you havent been there before, you go north into Enduring Light, east into Nathans Voyage, north into Black Hole Sun and west into Treasure Chest. Your first job is to proceed to the war zone, indicated with red names in the nav map. You get a welcome speech and sent off to join the front lines. In M148, there is a position marker to find. (If you started as Terran, then stop now, this is an Argon plot.) If you are an Argon Peacekeeper, you start in M148. Proceed to Argon Sector M148 or M148 as I’ll call it from now on, from where ever you start from. If your game start is not as Argon Peacekeeper, then you begin with a Link mission. Jumping is quicker, especially jumping home is quicker. Crawling around the universe can be tedious, and some of the plots have a long way to go. And have as many ecells on hand as you can carry. Unless you enjoy being a snail, invest in a jumpdrive if you don’t have one at game start. Gold tags around an object and gold arrows help show the way to go, especially when you have not been there before. I recommend you turn on the mission guidance. It depends a lot on what sort of combat pilot you are. On the other hand, that expensive missile you pick up, could save your life. Are they ammunition or money in the bank ? Selling missiles other ships drop can be very lucrative. Selling what is dropped by those stupid enough to get killed, is a viable way of making money.

There is some serious money making to be made in the war sectors for those with a large cargo bay and the balls to collect containers in a war zone. This is a WAR after all, and you are signing up to be cannon fodder ! That varies for everyone depending on their combat skills, so make sure if you need shielding, you get it before starting the plot.
#X3 ALBION PRELUDE WALKTHROUGH UPGRADE#
I recommend you do some money making before you start the plot, and upgrade yourself to what you consider is a decent ship. But what your flying depends on how often you get killed, so there is a balance. It is not overly difficult, although like all Egosoft plots, what you get depends a lot on what your flying.
#X3 ALBION PRELUDE WALKTHROUGH CODE#
Here are grouped search pattern and codes for engine & rudder real output where the code is listed to the right of the trade window value.A few comments on the plot before we start. Here are grouped search patterns for engine & rudder in trade window. Where engine is ships engine bonus from trade window, rudder is ships rudder bonus, cargoext is the trade window size of the cargo bay extension, freight is the amount of fright you are carrying, laser is the power of your laser, shield is the power of your shield Here is a grouped search pattern to find cargo bay extension and other things:

This works on my system, not certain it will work on all. If more than 2 billion then there will be a non zero value in the 4th argument and the way to identify number of credits would be different. Where 'credits' is the number of credits if less than 2 billion which can be found under my pilot status in the personal menu. Here is a grouped search pattern to find credits.
